Congas to go
I don't have a set of Conga drums, but it wasn't that hard
to find an audio clip on the Internet of someone playing a set. The
recording was good quality, but of course, not the correct tempo by a long
shot. Could I make them work with my song?
My first step was to change the sound file format. The clip
was the standard 16 bit wave file with a sample rate of 44.1Khz (just like
what we get on a commercial CD of music). I am recording at 24 bit / 96Khz
for my current project. Using a freeware program called "foobar" I was able
to change the bit rate and sample rate to match my project. Making these
changes does not make the clip sound like it was recorded at 24/96, but
removes file incompatibilities. Of course, a clip recorded at the higher
rate would be the best option, but "you can't always get what you want".
Dropping the newly converted clip into my digital audio
software I see that the clip is running at a significantly faster tempo than
my song. No problem - I will use my time-stretch function to slow the clip
down and fit it into a single measure.
Wrong.
The stretch was so broad that the sound quality of the clip
changed drastically - for the worse. Some of the hits sounded like they were
stuttering!
Plan B. Slice the clip up into separate strikes of the
conga, then line the strikes up with the drum loop to match the rhythmic
timing. Much more labour, but then again, much less than finding a conga
player who could come down for a session.
This was fairly straight forward. After slicing I took a
look at the measure position of the drums, then moved the conga hits around
to match (more or less...well, more actually). The beginnings and endings of
the hits created clicking noises as they did not decay naturally but were
'snipped' from the clip. I used a very short fade-out operation on the end
of each hit and fade-in where necessary on the beginning hits. No more
clicks!
So, I have one nice measure that fits well with the drum
loop. However, it will become obvious after a few repeats that the congas
are a loop. Time to work on creating that "human" feel.
I re-recorded the newly positioned hits into a new clip,
then made a copy of it and laid them end to end in my recording software.
Now I am looking at two identical clips. On the second clip I select a hit
of secondary importance and erase it. I don't "cut" it out, as that would
change the position of the other hits in the loop - I just erase to preserve
the timing. Now I have created a slight variation in the second copy of the
loop and variation is what typifies the "human" feel.
I re-record these two copies end-to-end, then import the new
two measure loop and make a copy of it, placing them end-to-end as before.
In the new second copy I again pick a hit of secondary importance and erase
it. Now I have four measures of the same loop with slight variation. I
re-record this to get my final four measure loop.
There are other variations that I could have created while I
was editing and re-recording, but I did not think of them until after I had
already assembled my four measure loop, but, no matter...
